Ok this might be very handy! Great extension. Are you a freelance developer (in clickteam fusion) - I´d maybe have some tasks I can´t handle. Let me know please (I followed you on twitter as well btw ^^)
Yes, it comes with the example mfa from the video, but it's fairly easy to use, I've also included documentation for it. Greatest part is that I did my best to port it to all exporters, only missing Mac because there's no SDK for that. (But I'll talk with Clickteam about it!)
If you have any more suggestions of examples, please let me know.
I've worked with Clickteam to make sure Pinball movement had a proper implementation of Movement Timer on gravity, and I've already sent to them a implementation for Physics movements as well, which should be available on build 296 of Fusion, so you can look forward to that working flawlessly with the extension!
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Is there somewhere I can contact the creator?
Sure, ClickConverse discord server, or here...
Ok this might be very handy! Great extension. Are you a freelance developer (in clickteam fusion) - I´d maybe have some tasks I can´t handle. Let me know please (I followed you on twitter as well btw ^^)
Yes, I am!
You can contact me on my discord (naitorstudios).
Awesome. I have sent you a friend request
Nice job ! Is this extension supplied with an MFA example?
Thank you!
Yes, it comes with the example mfa from the video, but it's fairly easy to use, I've also included documentation for it. Greatest part is that I did my best to port it to all exporters, only missing Mac because there's no SDK for that. (But I'll talk with Clickteam about it!)
If you have any more suggestions of examples, please let me know.
Tested and approved! Thx ;)
Thank you so much for your feedback!
I've worked with Clickteam to make sure Pinball movement had a proper implementation of Movement Timer on gravity, and I've already sent to them a implementation for Physics movements as well, which should be available on build 296 of Fusion, so you can look forward to that working flawlessly with the extension!
Wow great, it would be even crazier if it worked with the platformer object ;)
Then you're going to love my next project, I'm working on a highly improved version of PMO, first thing added was Movement Timer support!
It has many other features, like jump input buffer, coyote time, aerial jumps, automatic animations, hitbox pairing and more!
If that interests you, please consider joining my Patreon/Ko-Fi, since that funds my projects, and test builds will be soon on early access there.