Update 1.1: Unforeseen bug fixed!


Disabling the Movement Timer used to result in the DeltaTime expression returning an adjusted value instead of the expected 1.
This discrepancy made objects framerate-independent even when they shouldn't be. Luckily, it wasn't a widespread issue since most folks don’t disable Movement Timer since the whole purpose of the extension is using it.

Looking ahead, I’m excited about future enhancements. I’m planning to develop a custom animation system, enabling more granular control over the Movement Timer. With this upgrade, you’ll be able to run specific objects at a different base framerate, perfect for HUDs, menus, and specialized game mechanics. Stay tuned for more updates on this!

Files

Movement Timer Control v1.1.zip 520 kB
May 10, 2024

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